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pg_extend_trunk_vertex [2023/04/03 18:21] steph.jorgensenpg_extend_trunk_vertex [2023/04/19 10:33] (current) steph.jorgensen
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 ======Extending a scanned trunk using vertex blending====== ======Extending a scanned trunk using vertex blending======
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->**Note:** Photogrammetry support is a beta feature in v8.2.0 and is only available in Cinema and Games editions of the Modeler. The documentation for this feature is a work in progress. 
  
 Tree trunks are often close to the camera and difficult to model which makes them an excellent candidate for photogrammetry.  This page describes how to seamlessly extend a scanned trunk using vertex blending.  The idea is to wrap the end of the scanned mesh around the beginning of a child branch and use vertex based alpha blending to hide the seam.  A procedural canopy can be created off of the procedural child resulting in a complete model. Tree trunks are often close to the camera and difficult to model which makes them an excellent candidate for photogrammetry.  This page describes how to seamlessly extend a scanned trunk using vertex blending.  The idea is to wrap the end of the scanned mesh around the beginning of a child branch and use vertex based alpha blending to hide the seam.  A procedural canopy can be created off of the procedural child resulting in a complete model.