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pg_cutblend [2023/04/03 18:17] – steph.jorgensen | pg_cutblend [2023/04/03 18:18] (current) – steph.jorgensen | ||
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- | ======Extending a scanned trunk Using the bake stitch====== | + | ======Extending a scanned trunk using the bake stitch====== |
A Bake stitch is used when you've imported a photogrammetry mesh and you need to blend to the SpeedTree branch. It's a connector. This stitch is for when you have one or several areas to blend and want the new blend area to be baked back into your original unwrapped trunk map. This saves a lot of space in particular for game trees. | A Bake stitch is used when you've imported a photogrammetry mesh and you need to blend to the SpeedTree branch. It's a connector. This stitch is for when you have one or several areas to blend and want the new blend area to be baked back into your original unwrapped trunk map. This saves a lot of space in particular for game trees. |