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mesh_converter_generator [2023/04/19 10:44] steph.jorgensenmesh_converter_generator [2023/04/19 10:44] (current) steph.jorgensen
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 {{:mesh_converter_gen.jpg?100 |}}The Mesh converter generator extracts tileable maps from meshes between the markers T (Top) and B (Bottom) and automatically replaces part or all of a mesh with standard SpeedTree geometry. One of these generators is usually the first step in building out a full model from a scanned trunk asset. {{:mesh_converter_gen.jpg?100 |}}The Mesh converter generator extracts tileable maps from meshes between the markers T (Top) and B (Bottom) and automatically replaces part or all of a mesh with standard SpeedTree geometry. One of these generators is usually the first step in building out a full model from a scanned trunk asset.
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