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kcunits [2022/06/13 15:52] steph.jorgensenkcunits [2023/04/03 18:54] (current) steph.jorgensen
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-====Changing the Scene Units====+====Changing the scene units====
  
 If you’re making a new model and you want to work with a specific unit, you can change the scene unit setting in the **Application Preferences**.  If you’re making a new model and you want to work with a specific unit, you can change the scene unit setting in the **Application Preferences**. 
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 If you open a tree that was saved with a different scene unit, you will see a warning dialog alerting you of this. However, no scaling action will happen automatically. You can avoid issues by changing your units to match or by [[#Converting Units|converting]] the tree to your unit. If you open a tree that was saved with a different scene unit, you will see a warning dialog alerting you of this. However, no scaling action will happen automatically. You can avoid issues by changing your units to match or by [[#Converting Units|converting]] the tree to your unit.
  
-====Height Indicator====+====Height indicator====
 <WRAP group> <WRAP group>
  
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-=====Converting Units=====+=====Converting units=====
  
 The SpeedTree Modeler has a few ways of scaling a tree from one unit to another.  The SpeedTree Modeler has a few ways of scaling a tree from one unit to another. 
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-=== Scene Scaling ===+=== Scene scaling ===
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 There are two dialogs available in the **Tools** menu that handle these issues: **Scene unit conversion** and **Arbitrary scene scale**. Both can scale the whole scene at once, including the tree itself, forces, and other objects in the scene. There are two dialogs available in the **Tools** menu that handle these issues: **Scene unit conversion** and **Arbitrary scene scale**. Both can scale the whole scene at once, including the tree itself, forces, and other objects in the scene.
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-=== Export Scaling ===+=== Export scaling ===
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 Another option for scaling between units is in the export dialog. In this way, you can use one unit in the SpeedTree Modeler and convert the model when moving to another application with a different scene unit. Unlike the scene scale tools which can subtly change small things, this method of scaling will not change your model at all, as it is just applied to the outgoing geometry itself. Another option for scaling between units is in the export dialog. In this way, you can use one unit in the SpeedTree Modeler and convert the model when moving to another application with a different scene unit. Unlike the scene scale tools which can subtly change small things, this method of scaling will not change your model at all, as it is just applied to the outgoing geometry itself.