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kcseasons [2023/04/04 09:15] steph.jorgensenkcseasons [2023/04/04 09:16] (current) steph.jorgensen
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 Nodes change their appearance by selecting the material most appropriate for the current season from all of the materials assigned to the generator. This means that all of the Season materials must be applied to the generator at all times; the Season system simply changes the probability that each material will be selected. Nodes change their appearance by selecting the material most appropriate for the current season from all of the materials assigned to the generator. This means that all of the Season materials must be applied to the generator at all times; the Season system simply changes the probability that each material will be selected.
  
-{{ ::season_curve.jpg?nolink |}}+{{season_curve.jpg?nolink}}
  
 Each material has a Season curve (circled in red in the picture above). The chance a material is chosen for a node is multiplied by the value of this curve at the node's "transition value." So, spring leaves should have high values at the left-hand side of the curve and low values at the right to indicate that they have a high chance of being chosen early while having a low (even 0%) chance of being chosen late. Each material has a Season curve (circled in red in the picture above). The chance a material is chosen for a node is multiplied by the value of this curve at the node's "transition value." So, spring leaves should have high values at the left-hand side of the curve and low values at the right to indicate that they have a high chance of being chosen early while having a low (even 0%) chance of being chosen late.