meta data for this page
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
kcpbr [2020/07/20 13:42] – windsor | kcpbr [2023/04/03 16:45] (current) – steph.jorgensen | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Physically | + | ====== Physically |
SpeedTree 8 added a new physically based renderer (PBR) in the Modeler viewport. PBR attempts to more accurately model the way light works in the real world, allowing you to use measured surface values of real-world materials and have them look correct in any lighting situation. | SpeedTree 8 added a new physically based renderer (PBR) in the Modeler viewport. PBR attempts to more accurately model the way light works in the real world, allowing you to use measured surface values of real-world materials and have them look correct in any lighting situation. | ||
Line 8: | Line 8: | ||
- | =====Additional | + | =====Additional |
The field of physically based rendering is always evolving, and there is much research into making highly realistic, but fast, algorithms. The following pages include information on the ideas behind PBR, why things work the way they do, and how to feed a PBR art pipeline successfully. | The field of physically based rendering is always evolving, and there is much research into making highly realistic, but fast, algorithms. The following pages include information on the ideas behind PBR, why things work the way they do, and how to feed a PBR art pipeline successfully. | ||