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====== Lighting ====== | ====== Lighting ====== | ||
+ | Explore options for lighting your model in SpeedTree. | ||
- | + | ^**Topic**^**Description**^ | |
- | =====Directional Lighting===== | + | |**[[directional-lighting|Directional lighting]]**| Learn about the position, intensity, |
- | + | |**[[ambient-lighting|Ambient | |
- | There is one global light source in the Modeler, which can be assumed to be the sun since you are modeling a tree. | + | |**[[lighting-leaves-and-fronds|Lighting leaves and fronds]]**| Use global |
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- | ===Gizmo=== | + | |
- | {{ :: | + | |
- | The light object itself sits in the top-right corner of the [[tooltree_window|Tree Window]] and displays the directional | + | |
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- | Selecting the light will also show the [[light|Light Properties]] in the [[toolpropertybar|Property Bar]], where you can edit all the other lighting information. Right clicking on the light will also present a contextual menu with shortcuts to many lighting options. | + | |
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- | >**Note**: A shortcut for rotating | + | |
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- | ===Color/ | + | |
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- | The color and intensity | + | |
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- | ===Shadows=== | + | |
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- | Directional light will cast shadows. You may change | + | |
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- | =====Ambient Lighting===== | + | |
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- | Ambient light is light that exists in the scene but is not coming directly from the sun / light source. It is light from the environment around the subject. Without any ambient light, shadows would be completely black. | + | |
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- | ===Color/ | + | |
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- | The color and intensity of the ambient light can be adjusted in the [[light|Light Properties]] when the light is selected. Lighting presets are also available to quickly switch between lighting scenarios. | + | |
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- | Ambient light uses three colors to set up the environment: | + | |
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- | ===HDRI=== | + | |
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- | In addition to setting up the lighting environment with 3 colors, you can also import an image that contains the environment. High dynamic range images (HDRI) are sphereically-mapped, floating-point images of an environment, | + | |
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- | The Modeler can load an HDRI image (in hdr or exr format) for use in lighting the tree in the [[light|Light Properties]], and for supplying the background of the [[tooltree_window|Tree Window]]. | + | |
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- | The image below shows the same tree lit with 3-color | + | |
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- | {{ : | + | |
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- | ===Ambient Occlusion=== | + | |
- | {{ :: | + | |
- | Ambient light comes from all directions at once. But similar to how directional light can cast shadows, parts of the tree should be shadowed from ambient light. This technique is referred to as ambient occlusion (AO). | + | |
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- | AO darkens crevices and the interior of a tree, giving it much more realistic lighting. You can also use an [[kcmaterialspbr|ambient occlusion map]] to further refine AO on a per-material basis. | + | |
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- | Calculating AO is fairly quick, but it is not something that can be done all the time. You can compute it by selecting | + | |
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- | With default settings, AO will most likely do a good job. However, you can further refine the effects of AO by modifying the Brightness, Contrast, Min, and Max properties. Generally, you want the very outside parts of the tree to be fully white. The interior of the tree should be dark but not black. The depth of the dark interior is up to the artist, depending | + | |
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- | > | + |