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kcgameslod [2023/04/03 16:59] – steph.jorgensen | kcgameslod [2023/04/04 09:17] (current) – steph.jorgensen | ||
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For example, branches will shrink away to their spine before ultimately going away (see below). Leaves shrink away in a similar fashion, but other leaves also grow to maintain the tree's silhouette. | For example, branches will shrink away to their spine before ultimately going away (see below). Leaves shrink away in a similar fashion, but other leaves also grow to maintain the tree's silhouette. | ||
- | {{ :lod2_small.jpg? | + | {{lod2_small.jpg? |
To control how many parts are removed at a global level, use the [[kccurves# | To control how many parts are removed at a global level, use the [[kccurves# | ||
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Using "Grow Scale" and " | Using "Grow Scale" and " | ||
- | {{ ::leaf_lod.jpg? | + | {{leaf_lod.jpg? |
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Branches and fronds can change their segments with LOD, reducing the complexity of the geometry even if it stays in the tree. This can be done explicitly for length or radial segments, or you can adjust the " | Branches and fronds can change their segments with LOD, reducing the complexity of the geometry even if it stays in the tree. This can be done explicitly for length or radial segments, or you can adjust the " | ||
- | {{ ::optimized_segments.png? | + | {{optimized_segments.png? |
> | > |