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kcgameslightmap [2023/04/04 09:18] steph.jorgensenkcgameslightmap [2023/04/04 09:19] (current) steph.jorgensen
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 Using the "Render" toolbar button switch the rendering mode to "Lightmap" Your display should look like the one in the image below. Using the "Render" toolbar button switch the rendering mode to "Lightmap" Your display should look like the one in the image below.
  
-{{ :lightmap_v8_notright.jpg?600 |}}+{{lightmap_v8_notright.jpg?600}}
  
 This visualization shows how well your lightmap resolution is distributed across your model ("Show->Lightmap").  Green sections of the model represent ideal density.  Blue indicates that the lightmap resolution is too low and may show artifacts when the lightmap is built in UE4.  Red indicates the lightmap resolution is too high and is being wasted on that geometry. This visualization shows how well your lightmap resolution is distributed across your model ("Show->Lightmap").  Green sections of the model represent ideal density.  Blue indicates that the lightmap resolution is too low and may show artifacts when the lightmap is built in UE4.  Red indicates the lightmap resolution is too high and is being wasted on that geometry.