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introduction-to-the-decal-generator [2022/12/16 16:44] steph.jorgensenintroduction-to-the-decal-generator [2022/12/16 16:47] (current) steph.jorgensen
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 ===== Prerequisites ===== ===== Prerequisites =====
 To use the Decal generator, you need a material with both an opacity map and a flat mesh assigned to it. The mesh must have multiple vertices and triangles. To use the Decal generator, you need a material with both an opacity map and a flat mesh assigned to it. The mesh must have multiple vertices and triangles.
-Placement on the parent+ 
 +===== Placement on the parent =====
 The Decal generator conforms the mesh to the surface of the parent. For accurate placement, the mesh must contain enough vertices and triangles to be deformed.  The Decal generator conforms the mesh to the surface of the parent. For accurate placement, the mesh must contain enough vertices and triangles to be deformed. 
  
 If the placement looks off, add more vertices and triangles to the affected areas. If you can’t see the decal at all, add more geometry to the middle of the mesh.  If the placement looks off, add more vertices and triangles to the affected areas. If you can’t see the decal at all, add more geometry to the middle of the mesh. 
- 
  
 Use the **Tessellation** property in the [[cutout-editor-toolbar-reference|Cutout Editor]] to add geometry quickly.  Use the **Tessellation** property in the [[cutout-editor-toolbar-reference|Cutout Editor]] to add geometry quickly.