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introduction-to-the-decal-generator [2022/12/16 16:44] – steph.jorgensen | introduction-to-the-decal-generator [2022/12/16 16:47] (current) – steph.jorgensen | ||
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===== Prerequisites ===== | ===== Prerequisites ===== | ||
To use the Decal generator, you need a material with both an opacity map and a flat mesh assigned to it. The mesh must have multiple vertices and triangles. | To use the Decal generator, you need a material with both an opacity map and a flat mesh assigned to it. The mesh must have multiple vertices and triangles. | ||
- | Placement on the parent | + | |
+ | ===== Placement on the parent | ||
The Decal generator conforms the mesh to the surface of the parent. For accurate placement, the mesh must contain enough vertices and triangles to be deformed. | The Decal generator conforms the mesh to the surface of the parent. For accurate placement, the mesh must contain enough vertices and triangles to be deformed. | ||
If the placement looks off, add more vertices and triangles to the affected areas. If you can’t see the decal at all, add more geometry to the middle of the mesh. | If the placement looks off, add more vertices and triangles to the affected areas. If you can’t see the decal at all, add more geometry to the middle of the mesh. | ||
- | |||
Use the **Tessellation** property in the [[cutout-editor-toolbar-reference|Cutout Editor]] to add geometry quickly. | Use the **Tessellation** property in the [[cutout-editor-toolbar-reference|Cutout Editor]] to add geometry quickly. |