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geometry_forces [2023/04/03 17:29] steph.jorgensengeometry_forces [2023/07/10 11:34] (current) steph.jorgensen
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   * Identify the geometry to be used (either a mesh asset or parts of the model itself)   * Identify the geometry to be used (either a mesh asset or parts of the model itself)
   * Position it in the scene (if it’s a mesh asset, model parts remain where they are)   * Position it in the scene (if it’s a mesh asset, model parts remain where they are)
-  * Embed it in the output (if it’s a mesh asset, model pars already are)+  * Embed it in the output (if it’s a mesh asset, model parts already are)
   * Specify how things behave around the geometry (attracted to it, avoid it, ignore it, etc.)   * Specify how things behave around the geometry (attracted to it, avoid it, ignore it, etc.)
   * Specify what happens if anything hits the geometry (crawl around it, stop, etc.)   * Specify what happens if anything hits the geometry (crawl around it, stop, etc.)