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geometry_forces [2023/04/03 17:29] – steph.jorgensen | geometry_forces [2023/07/10 11:34] (current) – steph.jorgensen | ||
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* Identify the geometry to be used (either a mesh asset or parts of the model itself) | * Identify the geometry to be used (either a mesh asset or parts of the model itself) | ||
* Position it in the scene (if it’s a mesh asset, model parts remain where they are) | * Position it in the scene (if it’s a mesh asset, model parts remain where they are) | ||
- | * Embed it in the output (if it’s a mesh asset, model pars already are) | + | * Embed it in the output (if it’s a mesh asset, model parts already are) |
* Specify how things behave around the geometry (attracted to it, avoid it, ignore it, etc.) | * Specify how things behave around the geometry (attracted to it, avoid it, ignore it, etc.) | ||
* Specify what happens if anything hits the geometry (crawl around it, stop, etc.) | * Specify what happens if anything hits the geometry (crawl around it, stop, etc.) |