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fangames [2021/03/11 15:36] sechrestfangames [2021/03/11 15:37] (current) sechrest
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 This property designates the percentage along the tree where the "Shared" wind effect begins.  Use this to prevent trunk motion near the bottom of large, stout models like oak trees by raising this value.  Small plants and thin trunks should use lower values, even 0.0. This property designates the percentage along the tree where the "Shared" wind effect begins.  Use this to prevent trunk motion near the bottom of large, stout models like oak trees by raising this value.  Small plants and thin trunks should use lower values, even 0.0.
  
-====Games Branch Motion====+=====Games Branch Motion=====
 The properties in this group apply to geometry with the associated wind level as indicated by the number overlaid on the generators when wind is enabled.  Use the [[branch_generator#Wind|wind weight profile curves]] on each branch generator to control how much each branch bends along its length. The properties in this group apply to geometry with the associated wind level as indicated by the number overlaid on the generators when wind is enabled.  Use the [[branch_generator#Wind|wind weight profile curves]] on each branch generator to control how much each branch bends along its length.