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atsplits [2023/04/03 17:19] – steph.jorgensen | atsplits [2023/04/04 09:23] (current) – steph.jorgensen | ||
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=====UV tiling===== | =====UV tiling===== | ||
- | {{:splits4.jpg? | + | {{splits4.jpg? |
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+ | When you split a branch, the texture wrapping around it must also split cleanly. This means your U tiling must be divisible by two, so it can accommodate being halved. For example, if your trunk has UVs that tile twice in the U direction, each of the splits will then be able to tile once. | ||
For more information on editing branch UVs, please see the [[branch_generator# | For more information on editing branch UVs, please see the [[branch_generator# |