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atsplits [2023/04/03 17:19] steph.jorgensenatsplits [2023/04/04 09:23] (current) steph.jorgensen
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 =====UV tiling=====    =====UV tiling=====   
-{{:splits4.jpg?300 |}}When you split a branch, the texture wrapping around it must also split cleanly. This means your U tiling must be divisible by two, so it can accommodate being halved. For example, if your trunk has UVs that tile twice in the U direction, each of the splits will then be able to tile once.+{{splits4.jpg?300}} 
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 +When you split a branch, the texture wrapping around it must also split cleanly. This means your U tiling must be divisible by two, so it can accommodate being halved. For example, if your trunk has UVs that tile twice in the U direction, each of the splits will then be able to tile once.
  
 For more information on editing branch UVs, please see the [[branch_generator#uv_mapping|UV Mapping]] section of the Branch Generator. For more information on editing branch UVs, please see the [[branch_generator#uv_mapping|UV Mapping]] section of the Branch Generator.