Vertex Edit lets you move an individual vertex or a selected area of vertices. This tool is helpful for quick tweaks, fixing alignments, and rotating vertex normals.
Note: Vertex edits can be lost if you change the model’s resolution; use this tool at the very end of your modeling workflow.
Follow these steps to get started with bending.
Allows you to edit a single vertex (unchecked) or the selected vertex and its neighbors simultaneously (checked). The area of selection is represented by the white circle.
Use the combo box to select a falloff curve shape.
This combo box is where you choose which skin to edit. For example, Branch will highlight the vertices on the main portion of the node, and Blend will highlight the area connecting two nodes.
Clear edits from the selected vertex.
Clear all vertex edits.
View the vertex data, including position, color, normals, and ambient occlusion.