Base generators represent Projector scene objects in the generation hierarchy. They also store information that impacts the projections.
You add a Base generator the same way you add any other generator. Base generators must be direct children of the Tree generator.
Learn how to Set up a Projector.
Refer to Generation properties.
Randomize the Base generator to change the distribution of rays cast from the Projector.
Refer to Random seeds properties.
Set the baseline orientation for children of the Base generator.
Property | Description | |
---|---|---|
Axis | Select an axis to point in a particular direction. | |
Towards | Select where the axis will point towards. | |
Normal | The surface normal of the parent mesh. | |
Binormal | The surface binormal of the parent mesh. | |
Tangent | The surface tangent of the parent mesh. | |
Object X | The x-axis of the parent orientation. | |
Object Y | The y-axis of the parent orientation. | |
Object Z | The z-axis of the parent orientation. | |
World X | The global x-axis. | |
World Y | The global y-axis. | |
World Z | The global z-axis. | |
Projector ray | The ray cast from the Projector. | |
Reflection | The reflection vector of the Projector ray. | |
Reflection right | The vector perpendicular to the reflection vector. |
Property | Description | |
---|---|---|
Axis | Select an axis to align. | |
With | Select how the axis aligns. | |
Normal | The surface normal of the parent mesh. | |
Binormal | The surface binormal of the parent mesh. | |
Tangent | The surface tangent of the parent mesh. | |
Object X | The x-axis of the parent orientation. | |
Object Y | The y-axis of the parent orientation. | |
Object Z | The z-axis of the parent orientation. | |
World X | The global x-axis. | |
World Y | The global y-axis. | |
World Z | The global z-axis. | |
Projector ray | The ray cast from the Projector. | |
Reflection | The reflection vector of the Projector ray. | |
Reflection right | The vector perpendicular to the reflection vector. |