======Tree Window toolbar reference====== The Tree Window toolbar provides access to common modeling operations, rendering control, scene objects, and post-processing operations. {{:reference-tree-window-toolbar.png|}} =====View===== The options in this group control how the model renders in the Tree Window. {{:reference-tree-window-toolbar-view.png?|}} ====Render==== The Render menu lets you select the [[rendermodes|render mode]] used to draw the model. The available render modes may vary slightly in different versions and between the Games and Cinema modelers. ====Show==== The Show menu controls what is visible in the Tree Window. ^**Property**^**Description**^^ |**Leaves**|Show or hide all leaves.|| |**Fronds**|Show or hide all fronds.|| |**Branches**|Show or hide all branches.|| |**Zones / Meshes (no wind)**|Show or hide all zones.|| |**Targets**|Show or hide all targets.|| |**Proxies**|Show or hide all proxy nodes.|| |**Bones**|Show or hide all bones on branches.|| |**Hints**|Show or hide all hints available for the model.|| |**Normals**|Show or hide all vertex normals, tangents, and binormals. Normals display in blue, tangents in red, and binormals in green.|| |**Disable two sided rendering**|Enable or disable two-sided rendering. Use this option to fine tune leaf and frond orientation.|| |**Cages**|Show or hide subdivision surface cages.|| |**Ground**|Show or hide the ground plane, including shadows and whether roots are clipped under the ground.|| |**Beauty render**|Show or hide overlays in the Tree Window. Use this option to see only your model in the scene.|| |**Selection style**|Control how selected objects are rendered.|| |:::|**Toggle highlighting**|Show or hide selection indicators. Use this option to get a clear view of an object while you edit it.| |:::|**Outline**|Highlight the selected object with an outline only.| |:::|**Wireframe**|Show the polygon-based wireframe for the selected object.| |**Grid**|Show or hide the grid in the Tree Window.|| |**Height indicator**|Show or hide the height indicator.|| |**Art director gizmo**|Show or hide the [[toolart_director|Art Director gizmo]].|| |**Overlay**|Control which overlays display in the Tree Window.|| |:::|**Text**|Show or hide any text in the Tree Window, including the compute settings.| |:::|**Light**|Show or hide the [[kclighting|lighting gizmo]].| |:::|**Show fan**|Show or hide the [[fan|fan object]]. Options include **Always**, **When wind is on**, and **Never**.| |:::|**Axis indicator**|Show or hide the axis indicator.| ====Zoom==== Zoom lets you focus on a selection. If you use this option when nothing is selected, the camera zooms out to display the entire model in the Tree Window. =====Scene====== The Scene group provides quick access to scene objects, wind, and light. {{:reference-tree-window-toolbar-scene.png?|}} ====Scene objects==== Add or modify scene objects. ^**Property**^**Description**^^ |**Forces**|Add a new force. See [[kcforces|Forces]].|| |**Collision objects**|Display, hide, or add collision objects. The menu also lists any existing collision objects on the model. Select a collision object to edit its properties.|| |:::|**Toggle visibility**|Show or hide all collision objects.| |:::|**Select all**|Select all collision objects. This property is visible only when the model has two or more forces applied.| |:::|**Add collision object**|Add a new collision object. See [[collision_object|Collision objects]].| |:::|**Generate collision objects**|Open the [[generate-collision-objects-window-reference|Generate collision objects window]] to auto-generate collision objects for your model.| |**Scene cameras**|Choose a camera type and add it to the scene.|| |**Add cameras**|Add cameras to the scene. See [[scene_cameras|Scene cameras]].|| |:::|**Drop a camera here**|Add a camera to the scene to capture the current view in the Tree Window.| |:::|**Perspective**|Add a perspective camera to the scene.| |:::|**Ortho**|Add an orthographic camera to the scene.| |:::|**FBX**|Add an FBX camera to the scene.| |**Projectors**|Add a new [[introduction_to_projectors|Projector]].|| ====Wind==== The Wind menu provides access to wind options. ^**Property**^**Description**^ |**Edit Wind Properties**|Open the [[fan|Fan properties]] in the Property Bar and select the Fan object in the Tree Window.| |**Edit Selected Object's Wind Properties**|Open the selected object's wind properties (if applicable) in the Property Bar.| |**Enabled**|Enable or disable wind in the Tree Window.| |**Gusting**|Enable or disable gusting. This option isn't available for Lumberyard wind.| |**Wind Wizard**|Launch the [[windvfx|Wind Wizard]] to set wind values on your model automatically.| |**Set Conditions**|Set wind conditions with preset strength, gusting amounts, and gusting frequencies to match common environmental conditions. * **Breezy** * **Calm, occasional gusts** * **Calm, occasional breezes** * **Calm** * **Stormy** | |**Copy**|Copy Fan settings to use them in another model.| |**Paste**|Paste a set of Fan settings into the current model.| |**Show Fan**|Set when the Fan object displays in the Tree Window: **Always**, **When wind is** on, **Never**.| ====Light==== The Light menu provides access to lighting options. ^**Property**^**Description**^ |**Edit Light Properties**|Open the [[kclighting|Light properties]] in the Property Bar and select the Light object in the Tree Window.| |**Presets**|Set environmental lighting conditions with preset colors and intensities: * **Standard** * **Spring field** * **Autumn field** * **Golden hour** * **Forest** * **Misty forest** * **Mountain peak** * **Seaside** * **Desert** * **Winter** * **Dusk** * **Night** | |**Shadows**|Set the quality of the shadows: * **Disabled** * **Low quality** * **Medium quality** * **High quality** * **Very high quality** * **Ultra quality** | |**Ambient occlusion**|Render or clear per-vertex ambient occlusion.| =====Resolution===== The Resolution menu lets you choose a [[kcvfxresolution|resolution]] state for your model. Options include **High**, **Medium**, **Low**, and **Draft**. This menu is available only in Cinema versions of the Modeler. {{:reference-tree-window-toolbar-resolution.png|}} =====Mode===== The Mode menu lets you choose an editing mode to make changes to different parts of the model. {{:reference-tree-window-toolbar-mode.png|}} ^**Property**^**Description**^ |**Generator**|Edit [[kcgenerators|generator]] properties.| |**Node**|Edit [[kcnodes|node]] properties.| |**Freehand**|Make [[kcfreehand|freehand edits]].| =====Edit===== The Edit group contains controls to aid in model creation and editing. {{:reference-tree-window-toolbar-edit.png?nolink |}} ====Add==== Add a new [[kcgenerators|generator]] to the model. ====Visibility==== The Visibility menu controls which parts of the model structure are visible. Use these options to make it easier to see and edit the model. ^**Property**^**Description**^ |**Hide/unhide selected**|Show or hide the selected generators or nodes.| |**Show all**|Show all hidden generators or nodes.| |**Focus**|Isolate the selected node and its full anatomy (its ancestors and descendants). Hide all other parts of the model.| |**Focus siblings**|Isolate the selected node, its siblings, and its ancestors. Hide all other parts of the model.| |**Focus ancestors**|Isolate the selected node and its ancestors. Hide all other parts of the model.| |**Clear focus**|Show all parts of the model hidden with **Focus**.| |**Conceal**|Hide the highest-level generator that is currently exposed. Repeat this action to gradually hide generators down to the selected generator level.| |**Expose**|Expose concealed generators one level at a time.| ====Gizmo==== Use the Gizmo menu to control the gizmo used to transform scene objects and nodes that are children of the Tree generator. ^**Property**^**Description**^ |**Translate**|Move objects.| |**Rotate**|Rotate objects.| |**Scale**|Scale objects.| |**Global space**|Transform objects in world space.| |**Local space**|Transform objects in local space.| |**Orient Z to look vector**|Rotate the selected objects such that their z-axis aligns with the camera direction.| |**Orient Y to look vector**|Rotate the selected objects such that their y-axis aligns with the camera direction.| |**Orient X to look vector**|Rotate the selected objects such that their x-axis aligns with the camera direction.| ====Season==== Set the season properties for the model. See [[kcseasons|Seasons]]. =====Post===== The Post group contains actions you can use on a model after it's been computed. {{:reference-tree-window-toolbar-post.png?nolink |}} ====AO==== Use the AO option to compute per vertex [[kclighting|ambient occlusion]] on the model. ====Collision==== The Collision menu sets [[toolcollision|leaf collision]] options for the model. ^**Property**^**Description**^^ |**None**|No action.|| |**Low quality**|Eliminate most leaf to leaf collisions but leave leaf to branch collisions (fastest speed).|| |**Medium quality**|Eliminate all leaf collisions with a rough intersection test (intermediate speed). This option might remove too many leaves.|| |**High quality**|Eliminate all collisions with an exact intersection test (slowest speed).|| |**Cluster plane overlap prevention**|Eliminate collisions from the top-down (XY) plane. This property is available only when a collision quality property is selected.|| |:::|**None**|No action.| |:::|**Low quality**|Eliminate most leaf to leaf collisions but leave leaf to branch collisions.| |:::|**Medium quality**|Eliminate all leaf collisions with a rough intersection test. This option might remove too many leaves.| |:::|**High quality**|Eliminate all collisions with an exact intersection test.| |**Use spherical test for leaves**|Replace the exact geometry tests with spherical tests. Ideal for use on clusters. This property is available only when a collision quality property is selected.|| ====Collapse==== The Collapse option shows or hides icon names on the toolbar. Use this option to save room on smaller displays. {{:reference-tree-window-toolbar-post-collapse.png?nolink |}}