======Tree Window toolbar reference======
The Tree Window toolbar provides access to common modeling operations, rendering control, scene objects, and post-processing operations.
{{:reference-tree-window-toolbar.png|}}
=====View=====
The options in this group control how the model renders in the Tree Window.
{{:reference-tree-window-toolbar-view.png?|}}
====Render====
The Render menu lets you select the [[rendermodes|render mode]] used to draw the model. The available render modes may vary slightly in different versions and between the Games and Cinema modelers.
====Show====
The Show menu controls what is visible in the Tree Window.
^**Property**^**Description**^^
|**Leaves**|Show or hide all leaves.||
|**Fronds**|Show or hide all fronds.||
|**Branches**|Show or hide all branches.||
|**Zones / Meshes (no wind)**|Show or hide all zones.||
|**Targets**|Show or hide all targets.||
|**Proxies**|Show or hide all proxy nodes.||
|**Bones**|Show or hide all bones on branches.||
|**Hints**|Show or hide all hints available for the model.||
|**Normals**|Show or hide all vertex normals, tangents, and binormals. Normals display in blue, tangents in red, and binormals in green.||
|**Disable two sided rendering**|Enable or disable two-sided rendering. Use this option to fine tune leaf and frond orientation.||
|**Cages**|Show or hide subdivision surface cages.||
|**Ground**|Show or hide the ground plane, including shadows and whether roots are clipped under the ground.||
|**Beauty render**|Show or hide overlays in the Tree Window. Use this option to see only your model in the scene.||
|**Selection style**|Control how selected objects are rendered.||
|:::|**Toggle highlighting**|Show or hide selection indicators. Use this option to get a clear view of an object while you edit it.|
|:::|**Outline**|Highlight the selected object with an outline only.|
|:::|**Wireframe**|Show the polygon-based wireframe for the selected object.|
|**Grid**|Show or hide the grid in the Tree Window.||
|**Height indicator**|Show or hide the height indicator.||
|**Art director gizmo**|Show or hide the [[toolart_director|Art Director gizmo]].||
|**Overlay**|Control which overlays display in the Tree Window.||
|:::|**Text**|Show or hide any text in the Tree Window, including the compute settings.|
|:::|**Light**|Show or hide the [[kclighting|lighting gizmo]].|
|:::|**Show fan**|Show or hide the [[fan|fan object]]. Options include **Always**, **When wind is on**, and **Never**.|
|:::|**Axis indicator**|Show or hide the axis indicator.|
====Zoom====
Zoom lets you focus on a selection. If you use this option when nothing is selected, the camera zooms out to display the entire model in the Tree Window.
=====Scene======
The Scene group provides quick access to scene objects, wind, and light.
{{:reference-tree-window-toolbar-scene.png?|}}
====Scene objects====
Add or modify scene objects.
^**Property**^**Description**^^
|**Forces**|Add a new force. See [[kcforces|Forces]].||
|**Collision objects**|Display, hide, or add collision objects. The menu also lists any existing collision objects on the model. Select a collision object to edit its properties.||
|:::|**Toggle visibility**|Show or hide all collision objects.|
|:::|**Select all**|Select all collision objects. This property is visible only when the model has two or more forces applied.|
|:::|**Add collision object**|Add a new collision object. See [[collision_object|Collision objects]].|
|:::|**Generate collision objects**|Open the [[generate-collision-objects-window-reference|Generate collision objects window]] to auto-generate collision objects for your model.|
|**Scene cameras**|Choose a camera type and add it to the scene.||
|**Add cameras**|Add cameras to the scene. See [[scene_cameras|Scene cameras]].||
|:::|**Drop a camera here**|Add a camera to the scene to capture the current view in the Tree Window.|
|:::|**Perspective**|Add a perspective camera to the scene.|
|:::|**Ortho**|Add an orthographic camera to the scene.|
|:::|**FBX**|Add an FBX camera to the scene.|
|**Projectors**|Add a new [[introduction_to_projectors|Projector]].||
====Wind====
The Wind menu provides access to wind options.
^**Property**^**Description**^
|**Edit Wind Properties**|Open the [[fan|Fan properties]] in the Property Bar and select the Fan object in the Tree Window.|
|**Edit Selected Object's Wind Properties**|Open the selected object's wind properties (if applicable) in the Property Bar.|
|**Enabled**|Enable or disable wind in the Tree Window.|
|**Gusting**|Enable or disable gusting. This option isn't available for Lumberyard wind.|
|**Wind Wizard**|Launch the [[windvfx|Wind Wizard]] to set wind values on your model automatically.|
|**Set Conditions**|Set wind conditions with preset strength, gusting amounts, and gusting frequencies to match common environmental conditions.
* **Breezy**
* **Calm, occasional gusts**
* **Calm, occasional breezes**
* **Calm**
* **Stormy**
|
|**Copy**|Copy Fan settings to use them in another model.|
|**Paste**|Paste a set of Fan settings into the current model.|
|**Show Fan**|Set when the Fan object displays in the Tree Window: **Always**, **When wind is** on, **Never**.|
====Light====
The Light menu provides access to lighting options.
^**Property**^**Description**^
|**Edit Light Properties**|Open the [[kclighting|Light properties]] in the Property Bar and select the Light object in the Tree Window.|
|**Presets**|Set environmental lighting conditions with preset colors and intensities:
* **Standard**
* **Spring field**
* **Autumn field**
* **Golden hour**
* **Forest**
* **Misty forest**
* **Mountain peak**
* **Seaside**
* **Desert**
* **Winter**
* **Dusk**
* **Night**
|
|**Shadows**|Set the quality of the shadows:
* **Disabled**
* **Low quality**
* **Medium quality**
* **High quality**
* **Very high quality**
* **Ultra quality**
|
|**Ambient occlusion**|Render or clear per-vertex ambient occlusion.|
=====Resolution=====
The Resolution menu lets you choose a [[kcvfxresolution|resolution]] state for your model. Options include **High**, **Medium**, **Low**, and **Draft**. This menu is available only in Cinema versions of the Modeler.
{{:reference-tree-window-toolbar-resolution.png|}}
=====Mode=====
The Mode menu lets you choose an editing mode to make changes to different parts of the model.
{{:reference-tree-window-toolbar-mode.png|}}
^**Property**^**Description**^
|**Generator**|Edit [[kcgenerators|generator]] properties.|
|**Node**|Edit [[kcnodes|node]] properties.|
|**Freehand**|Make [[kcfreehand|freehand edits]].|
=====Edit=====
The Edit group contains controls to aid in model creation and editing.
{{:reference-tree-window-toolbar-edit.png?nolink |}}
====Add====
Add a new [[kcgenerators|generator]] to the model.
====Visibility====
The Visibility menu controls which parts of the model structure are visible. Use these options to make it easier to see and edit the model.
^**Property**^**Description**^
|**Hide/unhide selected**|Show or hide the selected generators or nodes.|
|**Show all**|Show all hidden generators or nodes.|
|**Focus**|Isolate the selected node and its full anatomy (its ancestors and descendants). Hide all other parts of the model.|
|**Focus siblings**|Isolate the selected node, its siblings, and its ancestors. Hide all other parts of the model.|
|**Focus ancestors**|Isolate the selected node and its ancestors. Hide all other parts of the model.|
|**Clear focus**|Show all parts of the model hidden with **Focus**.|
|**Conceal**|Hide the highest-level generator that is currently exposed. Repeat this action to gradually hide generators down to the selected generator level.|
|**Expose**|Expose concealed generators one level at a time.|
====Gizmo====
Use the Gizmo menu to control the gizmo used to transform scene objects and nodes that are children of the Tree generator.
^**Property**^**Description**^
|**Translate**|Move objects.|
|**Rotate**|Rotate objects.|
|**Scale**|Scale objects.|
|**Global space**|Transform objects in world space.|
|**Local space**|Transform objects in local space.|
|**Orient Z to look vector**|Rotate the selected objects such that their z-axis aligns with the camera direction.|
|**Orient Y to look vector**|Rotate the selected objects such that their y-axis aligns with the camera direction.|
|**Orient X to look vector**|Rotate the selected objects such that their x-axis aligns with the camera direction.|
====Season====
Set the season properties for the model. See [[kcseasons|Seasons]].
=====Post=====
The Post group contains actions you can use on a model after it's been computed.
{{:reference-tree-window-toolbar-post.png?nolink |}}
====AO====
Use the AO option to compute per vertex [[kclighting|ambient occlusion]] on the model.
====Collision====
The Collision menu sets [[toolcollision|leaf collision]] options for the model.
^**Property**^**Description**^^
|**None**|No action.||
|**Low quality**|Eliminate most leaf to leaf collisions but leave leaf to branch collisions (fastest speed).||
|**Medium quality**|Eliminate all leaf collisions with a rough intersection test (intermediate speed). This option might remove too many leaves.||
|**High quality**|Eliminate all collisions with an exact intersection test (slowest speed).||
|**Cluster plane overlap prevention**|Eliminate collisions from the top-down (XY) plane. This property is available only when a collision quality property is selected.||
|:::|**None**|No action.|
|:::|**Low quality**|Eliminate most leaf to leaf collisions but leave leaf to branch collisions.|
|:::|**Medium quality**|Eliminate all leaf collisions with a rough intersection test. This option might remove too many leaves.|
|:::|**High quality**|Eliminate all collisions with an exact intersection test.|
|**Use spherical test for leaves**|Replace the exact geometry tests with spherical tests. Ideal for use on clusters. This property is available only when a collision quality property is selected.||
====Collapse====
The Collapse option shows or hides icon names on the toolbar. Use this option to save room on smaller displays.
{{:reference-tree-window-toolbar-post-collapse.png?nolink |}}