~~NOTOC~~ {{:speedtree_logo_wide_white.png?nolink:500}} \\ MODELER 9 DOCUMENTATION ====Introduction==== * [[STFeatures|What's new in SpeedTree 9?]] * [[licensing|Licensing guide]] * [[system_requirements|System requirements]] * [[STReleaseNotes|Release notes]] * [[glossary|Glossary]] ====Getting started==== * [[https://youtu.be/tyeEQtlkP6g|Getting started (Cinema)]] * [[https://youtu.be/A5XXPylQSxU|Modeling a VFX silver birch]] * [[https://youtu.be/S_-HOFEhsg8|Getting started (Games)]] * [[https://youtu.be/wqKLYFgxh30|Modeling a Games silver birch]] * [[https://youtu.be/OIR6zpisaMM|Making clusters]] * [[https://youtu.be/30zV1il-zMI|Editing LOD]] ====Key concepts==== * [[KCModelingApproach|Modeling 101]] * [[create_open_or_save_files|Create, open, or save files]] * [[KCGenerators vs. Nodes|Editing modes]] * [[KCGenerators|Generators]] * [[manage-generators|Manage generators]] * [[KCNodes|Nodes]] * [[KCFreehand|Freehand]] * [[KCProperties|Properties]] * [[KCCurves|Curves]] * [[KCMeshes|Meshes]] * [[KCForces|Forces]] * [[introduction_to_projectors|Projectors]] * [[set_up_a_projector|Set up a Projector]] * [[KCPbr|Physically based rendering]] * [[KCMaterialsPbr|Materials and maps]] * [[KCLighting|Lighting]] * [[directional-lighting|Directional lighting]] * [[ambient-lighting|Ambient lighting]] * [[lighting-leaves-and-fronds|Lighting leaves and fronds]] * [[rendermodes|Render modes]] * [[make-a-custom-render-mode|Make a custom render mode]] * [[KCSeasons|Seasons]] * [[atlases|Texture atlases in and out]] ==Cinema== * [[KCVFXResolution|Resolution]] * [[KCVFXGrowth|Growth]] * [[complexmodels|Complex model strategies]] ==Games== * [[KCGamesLOD|Level of detail (LOD)]] * [[KCGamesLightmap|Lightmap UVs]] ====User interface==== * [[ToolTree Window|Tree Window]] * [[tree-window-toolbar-reference|Tree Window toolbar]] * [[customize-the-viewport|Customize the viewport]] * [[tree-window-navigation|Tree Window navigation]] * [[tree-window-overlays|Overlays]] * [[tree_window|Tree Window properties]] * [[ToolGeneration Editor|Generation Editor]] * [[generation-editor-toolbar-reference|Generation Editor toolbar reference]] * [[ToolPropertyBar|Property Bar]] * [[ToolCurve Editor|Curve Editor]] * [[ToolVariance Editor|Variance Editor]] * [[ToolAssetCommonSettings|Assets]] * [[ToolMaterialsAssetsBar|Materials Bar]] * [[ToolMap_Editor|Map Editor]] * [[ToolColor Editor|Color Editor]] * [[tooluv_editor|UV Area Editor]] * [[ToolMaterial Sets|Material Sets Bar]] * [[ToolMeshesBar|Meshes Bar]] * [[ToolCutout Editor|Cutout Editor]] * [[create-a-mesh-cutout|Create a mesh cutout]] * [[cutout-editor-toolbar-reference|Cutout Editor toolbar reference]] * [[ToolDisplacementsBar|Displacements Bar]] * [[ToolMasksBar|Masks Bar]] * [[MessageSystem|Error / warning / note messages]] * [[ToolRenderPhoto|Render Photo]] * [[export_material|Export material / sequence]] * [[ToolTimeline|Timeline Bar]] * [[ToolArt Director|Art Director]] * [[app_preferences|Application Preferences]] * [[open_dialog|Open dialog]] ====Procedural techniques==== * [[KCRandomizeX|Randomization]] * [[ToolCollision|Leaf collision]] * [[KCMesh Anchors|Mesh anchors]] * [[ATClusters|Clusters]] * [[ATSplits|Splits]] * [[ToolShapeControl|Shape control]] * [[vertex_colors|Vertex colors]] * [[geometry_forces|Geometry forces]] * [[uv_tiling|UV tiling / patching]] * [[manipulate_mesh_sections|Manipulate mesh sections]] ====Freehand techniques==== * [[ctvertexeditingx|Vertex editing]] * [[ctbendingx|Bending]] * [[ctclickplacex|Click Place]] * [[KCHanddrawing|Hand drawing]] * [[ctpaintdisplacementx|Paint displacement]] * [[ctvertexfeaturesx|Paint feature vertices]] * [[ctpaintvertexcolorsx|Paint vertex colors]] ====Photogrammetry==== * [[pg_intro|Introduction and workflow overview]] * [[pg_MeshConverter|Mesh converter]] * [[pg_TextureTrunks|Textures from scanned trunks]] * [[pg_convertinplace|Convert in place]] * [[pg_featurevertices|Feature vertices]] * [[pg_fractional|Automatic fractional U mapping]] * [[pg_cutblend|Extending trunks with a bake stitch (recommended)]] * [[pg_extend_trunk_texture|Extending trunks with a band stitch]] * [[pg_extend_trunk_vertex|Extending trunks with a wrap stitch]] * [[pg_using_branches|Using branch / twig scans]] * [[pg_placing_nodes|Placing nodes on meshes]] ====Wind==== * [[WindVFX|VFX]] * [[WindGames|Games]] * [[WindLegacy|Legacy UE4 / Unity]] * [[WindLY|Lumberyard]] ====Exporting==== * [[ExpStaticMesh|VFX export options]] * [[expunwrap|Unwrap UVs]] * [[ExpGame|Games export options]] * [[export_from_the_command_line|Export from the command line]] * [[ExpCustom|Custom formats]] * [[texturepacking|Texture packing]] * [[vertexpacker|Vertex packing]] ====Importing to==== * [[importing_to_maya|Maya]] * [[ImpMax|3ds Max]] * [[ImpHoudini|Houdini]] * [[ImpC4d|Cinema 4D]] * [[ImpBlender|Blender]] * [[ImpUnity|Unity]] * [[ImpUE4ST9|Unreal Engine (ST9 format)]] * [[ImpUE4|Unreal Engine (Legacy ST format)]] * [[ImpLY|Lumberyard]] ====Reference==== * [[Generation Properties|Generation properties]] * [[genmode_interval|Interval]] * [[genmode_phyllotaxy|Phyllotaxy]] * [[genmode_bifurcation|Bifurcation]] * [[genmode_proportional|Proportional]] * [[genmode_proportional_steps|Proportional Steps]] * [[genmode_absolute|Absolute]] * [[genmode_absolute_steps|Absolute Steps]] * [[genmode_classic|Classic]] * [[genmode_Flood|Flood]] * [[genmode_Parent|Parent]] * [[tree_generator|Tree generator]] * [[branch_generator|Branch generator]] * [[leaf_mesh_generator|Leaf mesh generator]] * [[batchedleaf_generator|Batched leaf generator]] * [[card_generator|Card generator]] * [[decal_generator|Decal generator]] * [[frond_generator|Frond generator]] * [[knot_generator|Knot generator]] * [[fin_generator|Fin generator]] * [[cap_generator|Cap generator]] * [[shell_generator|Shell generator]] * [[zone_generator|Zone generator]] * [[mesh_generator|Mesh generator]] * [[meshdetail_generator|Mesh detail generator]] * [[stitch_generator|Stitch generator]] * [[target_generator|Target generator]] * [[mesh_converter_generator|Mesh converter generator]] * [[base_generator|Base generator]] * [[spine_generator|Spine generator]] * [[subdiv_generator|Subdivision branch generator]] * [[cage_generator|Cage generator]] * [[leaf_generator|Leaf generator]] * [[proxy_generator|Proxy generator]] * [[tree_window|Tree Window]] * [[tree-info-window-reference|Tree Info window reference]] * [[force_object|Force object reference]] * [[projector_generator|Projector object reference]] * [[fan|Fan]] * [[fanvfx|VFX]] * [[fangames|Games]] * [[fanlegacy|Legacy UE4/Unity]] * [[fanly|Lumberyard]] * [[light|Light]] * [[collision_object|Collision objects]] * [[generate-collision-objects-window-reference|Generate Collision Objects window reference]] * [[random-seeds-properties|Random seeds properties]] * [[scene_cameras|Scene cameras]] * [[kcunits|Units]] * [[hotkeys|SpeedTree Modeler hotkeys]] * [[third_party_licenses|Third-party library usage]]