~~NOTOC~~
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\\ MODELER 9 DOCUMENTATION
====Introduction====
* [[STFeatures|What's new in SpeedTree 9?]]
* [[licensing|Licensing guide]]
* [[system_requirements|System requirements]]
* [[STReleaseNotes|Release notes]]
* [[glossary|Glossary]]
====Getting started====
* [[https://youtu.be/tyeEQtlkP6g|Getting started (Cinema)]]
* [[https://youtu.be/A5XXPylQSxU|Modeling a VFX silver birch]]
* [[https://youtu.be/S_-HOFEhsg8|Getting started (Games)]]
* [[https://youtu.be/wqKLYFgxh30|Modeling a Games silver birch]]
* [[https://youtu.be/OIR6zpisaMM|Making clusters]]
* [[https://youtu.be/30zV1il-zMI|Editing LOD]]
====Key concepts====
* [[KCModelingApproach|Modeling 101]]
* [[create_open_or_save_files|Create, open, or save files]]
* [[KCGenerators vs. Nodes|Editing modes]]
* [[KCGenerators|Generators]]
* [[manage-generators|Manage generators]]
* [[KCNodes|Nodes]]
* [[KCFreehand|Freehand]]
* [[KCProperties|Properties]]
* [[KCCurves|Curves]]
* [[KCMeshes|Meshes]]
* [[KCForces|Forces]]
* [[introduction_to_projectors|Projectors]]
* [[set_up_a_projector|Set up a Projector]]
* [[KCPbr|Physically based rendering]]
* [[KCMaterialsPbr|Materials and maps]]
* [[KCLighting|Lighting]]
* [[directional-lighting|Directional lighting]]
* [[ambient-lighting|Ambient lighting]]
* [[lighting-leaves-and-fronds|Lighting leaves and fronds]]
* [[rendermodes|Render modes]]
* [[make-a-custom-render-mode|Make a custom render mode]]
* [[KCSeasons|Seasons]]
* [[atlases|Texture atlases in and out]]
==Cinema==
* [[KCVFXResolution|Resolution]]
* [[KCVFXGrowth|Growth]]
* [[complexmodels|Complex model strategies]]
==Games==
* [[KCGamesLOD|Level of detail (LOD)]]
* [[KCGamesLightmap|Lightmap UVs]]
====User interface====
* [[ToolTree Window|Tree Window]]
* [[tree-window-toolbar-reference|Tree Window toolbar]]
* [[customize-the-viewport|Customize the viewport]]
* [[tree-window-navigation|Tree Window navigation]]
* [[tree-window-overlays|Overlays]]
* [[tree_window|Tree Window properties]]
* [[ToolGeneration Editor|Generation Editor]]
* [[generation-editor-toolbar-reference|Generation Editor toolbar reference]]
* [[ToolPropertyBar|Property Bar]]
* [[ToolCurve Editor|Curve Editor]]
* [[ToolVariance Editor|Variance Editor]]
* [[ToolAssetCommonSettings|Assets]]
* [[ToolMaterialsAssetsBar|Materials Bar]]
* [[ToolMap_Editor|Map Editor]]
* [[ToolColor Editor|Color Editor]]
* [[tooluv_editor|UV Area Editor]]
* [[ToolMaterial Sets|Material Sets Bar]]
* [[ToolMeshesBar|Meshes Bar]]
* [[ToolCutout Editor|Cutout Editor]]
* [[create-a-mesh-cutout|Create a mesh cutout]]
* [[cutout-editor-toolbar-reference|Cutout Editor toolbar reference]]
* [[ToolDisplacementsBar|Displacements Bar]]
* [[ToolMasksBar|Masks Bar]]
* [[MessageSystem|Error / warning / note messages]]
* [[ToolRenderPhoto|Render Photo]]
* [[export_material|Export material / sequence]]
* [[ToolTimeline|Timeline Bar]]
* [[ToolArt Director|Art Director]]
* [[app_preferences|Application Preferences]]
* [[open_dialog|Open dialog]]
====Procedural techniques====
* [[KCRandomizeX|Randomization]]
* [[ToolCollision|Leaf collision]]
* [[KCMesh Anchors|Mesh anchors]]
* [[ATClusters|Clusters]]
* [[ATSplits|Splits]]
* [[ToolShapeControl|Shape control]]
* [[vertex_colors|Vertex colors]]
* [[geometry_forces|Geometry forces]]
* [[uv_tiling|UV tiling / patching]]
* [[manipulate_mesh_sections|Manipulate mesh sections]]
====Freehand techniques====
* [[ctvertexeditingx|Vertex editing]]
* [[ctbendingx|Bending]]
* [[ctclickplacex|Click Place]]
* [[KCHanddrawing|Hand drawing]]
* [[ctpaintdisplacementx|Paint displacement]]
* [[ctvertexfeaturesx|Paint feature vertices]]
* [[ctpaintvertexcolorsx|Paint vertex colors]]
====Photogrammetry====
* [[pg_intro|Introduction and workflow overview]]
* [[pg_MeshConverter|Mesh converter]]
* [[pg_TextureTrunks|Textures from scanned trunks]]
* [[pg_convertinplace|Convert in place]]
* [[pg_featurevertices|Feature vertices]]
* [[pg_fractional|Automatic fractional U mapping]]
* [[pg_cutblend|Extending trunks with a bake stitch (recommended)]]
* [[pg_extend_trunk_texture|Extending trunks with a band stitch]]
* [[pg_extend_trunk_vertex|Extending trunks with a wrap stitch]]
* [[pg_using_branches|Using branch / twig scans]]
* [[pg_placing_nodes|Placing nodes on meshes]]
====Wind====
* [[WindVFX|VFX]]
* [[WindGames|Games]]
* [[WindLegacy|Legacy UE4 / Unity]]
* [[WindLY|Lumberyard]]
====Exporting====
* [[ExpStaticMesh|VFX export options]]
* [[expunwrap|Unwrap UVs]]
* [[ExpGame|Games export options]]
* [[export_from_the_command_line|Export from the command line]]
* [[ExpCustom|Custom formats]]
* [[texturepacking|Texture packing]]
* [[vertexpacker|Vertex packing]]
====Importing to====
* [[importing_to_maya|Maya]]
* [[ImpMax|3ds Max]]
* [[ImpHoudini|Houdini]]
* [[ImpC4d|Cinema 4D]]
* [[ImpBlender|Blender]]
* [[ImpUnity|Unity]]
* [[ImpUE4ST9|Unreal Engine (ST9 format)]]
* [[ImpUE4|Unreal Engine (Legacy ST format)]]
* [[ImpLY|Lumberyard]]
====Reference====
* [[Generation Properties|Generation properties]]
* [[genmode_interval|Interval]]
* [[genmode_phyllotaxy|Phyllotaxy]]
* [[genmode_bifurcation|Bifurcation]]
* [[genmode_proportional|Proportional]]
* [[genmode_proportional_steps|Proportional Steps]]
* [[genmode_absolute|Absolute]]
* [[genmode_absolute_steps|Absolute Steps]]
* [[genmode_classic|Classic]]
* [[genmode_Flood|Flood]]
* [[genmode_Parent|Parent]]
* [[tree_generator|Tree generator]]
* [[branch_generator|Branch generator]]
* [[leaf_mesh_generator|Leaf mesh generator]]
* [[batchedleaf_generator|Batched leaf generator]]
* [[card_generator|Card generator]]
* [[decal_generator|Decal generator]]
* [[frond_generator|Frond generator]]
* [[knot_generator|Knot generator]]
* [[fin_generator|Fin generator]]
* [[cap_generator|Cap generator]]
* [[shell_generator|Shell generator]]
* [[zone_generator|Zone generator]]
* [[mesh_generator|Mesh generator]]
* [[meshdetail_generator|Mesh detail generator]]
* [[stitch_generator|Stitch generator]]
* [[target_generator|Target generator]]
* [[mesh_converter_generator|Mesh converter generator]]
* [[base_generator|Base generator]]
* [[spine_generator|Spine generator]]
* [[subdiv_generator|Subdivision branch generator]]
* [[cage_generator|Cage generator]]
* [[leaf_generator|Leaf generator]]
* [[proxy_generator|Proxy generator]]
* [[tree_window|Tree Window]]
* [[tree-info-window-reference|Tree Info window reference]]
* [[force_object|Force object reference]]
* [[projector_generator|Projector object reference]]
* [[fan|Fan]]
* [[fanvfx|VFX]]
* [[fangames|Games]]
* [[fanlegacy|Legacy UE4/Unity]]
* [[fanly|Lumberyard]]
* [[light|Light]]
* [[collision_object|Collision objects]]
* [[generate-collision-objects-window-reference|Generate Collision Objects window reference]]
* [[random-seeds-properties|Random seeds properties]]
* [[scene_cameras|Scene cameras]]
* [[kcunits|Units]]
* [[hotkeys|SpeedTree Modeler hotkeys]]
* [[third_party_licenses|Third-party library usage]]