======Scene Cameras====== Scene cameras capture important viewpoints and mark the boundaries for exporting. Use scene cameras to preview how a model will look in a scene or to define a region for exported materials (particularly useful for [[atclusters|leaf clusters]]). {{scene_cameras.jpg}} =====Working with scene cameras===== ====Add a scene camera==== You can add a scene camera in one of three ways: ^Toolbar|Click on the "Cameras" button and use the menu to drop a new camera where you are or add a camera of your choosing.| ^Tree Window Menu|Right-click in the Tree Window and use the "Add scene camera menu" to add a camera.| ^Viewport Menu|Click on the viewport label and use the "Drop new camera here" option to add a camera.| ====Edit scene cameras==== Select a camera to view and edit its properties. You can also change any viewport to show the view from a particular camera by selecting the viewport label menu and choosing the camera in the list. ====Preview camera path==== To preview animated camera paths for FBX cameras, use the [[tooltimeline|Timeline Bar]]. =====Properties===== See the sections below for descriptions of the scene camera's properties. ====Settings==== The properties in this group control the type and shape of the camera's capture volume. ===Type=== Set the type of scene camera. ^ **Property** ^ **Description** ^ | **Perspective** | Set the scene camera to a perspective type. | | **Ortho** | Set the scene camera to an orthographic type. | | **FBX camera** | Use an .fbx file as a scene camera. | ===Perspective settings=== ==FOV== Set the field of view for perspective cameras. ==Near== Set the distance away from the camera's position for the near clipping plane. ==Far== Set the distance away from the camera's position for the far clipping plane. ===Orthographic settings=== ==Width== Set the width (local x-axis dimension) of the capture region. ==Height== Set the height (local y-axis dimension) of the capture region. ==Depth== Set the depth (local z-axis dimension) of the capture region. ===FBX camera settings=== ==FBX filename== Load an .fbx file as the scene camera. ==Cameras== Select a camera from the .fbx file. This property is relevant only if there are multiple cameras in the .fbx file. ==FBX scale== Scale the x-, y-, and z-coordinates of the camera. ====Visualization==== ===Icon scale=== Change the size of the camera icon in the Tree Window. ===Overlay==== The properties in this group control when a preview overlay is drawn in the Tree Window and its size. ==Style== Choose when to draw an overlay for this camera from the following options: ^ **Property** ^ **Description** ^ | **When selected** |Show the overlay if the camera object is selected.| | **Always** |Always show the overlay for this camera.| | **Never** |Never show the overlay for this camera.| ==Size== Use this slider to control how large the overlay appears in the Tree Window. ====Render==== The properties in this group provide a shortcut for exporting or rendering images. These properties are visible only when the scene camera **Type** is set to **Perspective** or **FBX camera**. ===Resolution=== Set the resolution of the output image or images. ===Render photo=== Open the Render Photo dialog already populated with this camera's settings. ===Export image=== Open the Export Image dialog already populated with this camera's settings. =====Export===== The properties in this group provide a shortcut for material exporting. These properties are visibly only when the scene camera **Type** is set to **Orthographic**. ==Resolution== The resolution of the longest dimension of the output image (the aspect ratio of the camera will be maintained). ==Export material== Open the Export Material dialog already populated with this camera's settings. ====Transform==== Moving and rotating the scene camera is usually made easier by using the transform gizmo in the [[tooltree_window|Tree Window]], but you can set the values explicitly, too. ====Translation==== ==X/Y/Z== Set the location of the scene camera. ==Reset translation== Reset the location to the origin (0,0,0). ====Rotation==== ==Axis X/Y/Z== Determine the axis about which to rotate. ==Angle== Set the angle to rotate around the axis. ==Reset rotation== Reset the rotation to default (1,0,0,0).