======Base generator====== Base generators represent Projector scene objects in the generation hierarchy. They also store information that impacts the projections. You add a Base generator the same way you [[manage-generators|add any other generator]]. Base generators must be direct children of the Tree generator. Learn how to [[set_up_a_projector|Set up a Projector]]. =====Generation===== Refer to [[generation_properties|Generation properties]]. =====Random Seeds===== Randomize the Base generator to change the distribution of rays cast from the Projector. Refer to [[random-seeds-properties|Random seeds properties]]. =====Orientation===== Set the baseline orientation for children of the Base generator. ====Point==== ^**Property**^**Description**^^ |**Axis**|Select an axis to point in a particular direction.|| |**Towards**|Select where the axis will point towards.|| |:::|**Normal**|The surface normal of the parent mesh.| |:::|**Binormal**|The surface binormal of the parent mesh.| |:::|**Tangent**|The surface tangent of the parent mesh.| |:::|**Object X**|The x-axis of the parent orientation.| |:::|**Object Y**|The y-axis of the parent orientation.| |:::|**Object Z**|The z-axis of the parent orientation.| |:::|**World X**|The global x-axis.| |:::|**World Y**|The global y-axis.| |:::|**World Z**|The global z-axis.| |:::|**Projector ray**|The ray cast from the Projector.| |:::|**Reflection**|The reflection vector of the Projector ray.| |:::|**Reflection right**|The vector perpendicular to the reflection vector.| ====Align==== ^**Property**^**Description**^^ |**Axis**|Select an axis to align. || |**With**|Select how the axis aligns.|| |:::|**Normal**|The surface normal of the parent mesh.| |:::|**Binormal**|The surface binormal of the parent mesh.| |:::|**Tangent**|The surface tangent of the parent mesh.| |:::|**Object X**|The x-axis of the parent orientation.| |:::|**Object Y**|The y-axis of the parent orientation.| |:::|**Object Z**|The z-axis of the parent orientation.| |:::|**World X**|The global x-axis.| |:::|**World Y**|The global y-axis.| |:::|**World Z**|The global z-axis.| |:::|**Projector ray**|The ray cast from the Projector.| |:::|**Reflection**|The reflection vector of the Projector ray.| |:::|**Reflection right**|The vector perpendicular to the reflection vector.|