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wind-shader-configuration [2023/04/04 10:00]
steph.jorgensen
wind-shader-configuration [2023/10/03 11:37] (current)
steph.jorgensen
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 | **''m_bDoShimmer''** | Corresponds to the Adjust lighting option in the Frond Motion settings in the Modeler. When disabled, this single effect will be skipped. | | **''m_bDoShimmer''** | Corresponds to the Adjust lighting option in the Frond Motion settings in the Modeler. When disabled, this single effect will be skipped. |
 | **''m_bLodFade''** | Unused by our sample shader but can be used to have more detailed wind effects up close and gradually transition to simpler effects like global motion only. | | **''m_bLodFade''** | Unused by our sample shader but can be used to have more detailed wind effects up close and gradually transition to simpler effects like global motion only. |
-| **''m_bIsGrass''** | When enabled, a shorter wind function will be used. More appropriate for less complex grass models. | 
 | **''m_fWindIndependence''** | Controls how synchronized two wind instances will be. At 0.0, two instances will exhibit identical wind behavior, whereas 1.0 is no synchronization. | | **''m_fWindIndependence''** | Controls how synchronized two wind instances will be. At 0.0, two instances will exhibit identical wind behavior, whereas 1.0 is no synchronization. |