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start [2022/07/29 16:27]
steph.jorgensen removed
start [2023/08/01 16:13] (current)
king
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 <WRAP box biglogo> <WRAP box biglogo>
 {{:speedtree_logo_wide_white.png?nolink:500}} {{:speedtree_logo_wide_white.png?nolink:500}}
-\\ MODELER 9 DOCUMENTATION+\\ GAMES SDK 9 DOCUMENTATION
 </WRAP> </WRAP>
  
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 ====Introduction==== ====Introduction====
   * [[sdk-welcome|Welcome to SpeedTree SDK 9]]   * [[sdk-welcome|Welcome to SpeedTree SDK 9]]
-  * [[sdk-release-notes|Release Notes]]+  * [[sdk-release-notes|Release notes]]
 </WRAP> </WRAP>
 <WRAP box round> <WRAP box round>
-====Getting Started==== +====Getting started==== 
-  * [[how-to-use-this-SDK|How to Use This SDK]] +  * [[how-to-use-this-SDK|How to use this SDK]] 
-  * [[sdk-organization|SDK Organization]] +  * [[sdk-organization|SDK organization]] 
-  * [[sdk-pipeline|SDK Pipeline]]+  * [[sdk-pipeline|SDK pipeline]]
   * [[Glossary|Glossary]]   * [[Glossary|Glossary]]
    
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 <WRAP third column box round> <WRAP third column box round>
-====Core Library==== +====Core library==== 
-  * [[core-library-introduction|Introduction to the Core Library]] +  * [[core-library-introduction|Introduction to the Core library]] 
-  * [[data-types|Data Types]] +  * [[data-types|Data types]] 
-  * [[callback-system|Callback System]] +  * [[callback-system|Callback system]] 
-  * [[loading-stsdk-files|Loading .stsdk Files]] +  * [[loading-stsdk-files|Loading .stsdk files]] 
-  * [[geometry-overview|Geometry Overview]] +  * [[geometry-overview|Geometry overview]] 
-    * [[accessing-3d-geometry|Accessing 3D Geometry]] +    * [[accessing-3d-geometry|Accessing 3D geometry]] 
-  * [[materials-and-textures|Materials and Textures]] +  * [[materials-and-textures|Materials and textures]] 
-  * [[coordinate-systems|Coordinate Systems]] +  * [[coordinate-systems|Coordinate systems]] 
-  * [[collision-objects|Collision Objects]]+  * [[collision-objects|Collision objects]] 
 +  * [[accessing-metadata|Accessing metadata]]
  
 </WRAP> </WRAP>
  
 <WRAP third column box round> <WRAP third column box round>
-====Forest Library==== +====Forest library==== 
-  * [[forest-library-introduction|Introduction to the Forest Library]] +  * [[forest-library-introduction|Introduction to the Forest library]] 
-  * [[cview-camera-class|CView (Camera Class)]] +  * [[cview-camera-class|CView (camera class)]] 
-  * [[culling-and-population-procedure|Culling and Population Procedure]] +  * [[culling-and-population-procedure|Culling and population procedure]] 
-    * [[culling-and-population-structures|Culling and Population Structures]] +    * [[culling-and-population-structures|Culling and population structures]] 
-    * [[units-and-scaling|Units and Scaling]] +    * [[units-and-scaling|Units and scaling]] 
-    * [[speed-forest-files|SpeedForest Files (.instances)]] +    * [[speed-forest-files|SpeedForest files (.instances)]] 
-    * [[grass-and-undergrowth|Grass and Undergrowth]] +    * [[grass-and-undergrowth|Grass and undergrowth]] 
-  * [[level-of-detail|Level of Detail]]+  * [[level-of-detail|Level of detail]]
    
 </WRAP> </WRAP>
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 <WRAP group> <WRAP group>
 <WRAP third column box round> <WRAP third column box round>
-====Reference Application==== +====Reference application==== 
-  * [[reference-application-introduction|Introduction to the Reference Application]] +  * [[reference-application-introduction|Introduction to the reference application]] 
-  * [[usage-and-controls|Usage and Controls]] +  * [[usage-and-controls|Usage and controls]] 
-  * [[terrain-system-overview|Terrain System Overview]] +  * [[terrain-system-overview|Terrain system overview]] 
-    * [[terrain-system-culling-and-population|Terrain System Culling and Population]] +    * [[terrain-system-culling-and-population|Terrain system culling and population]] 
-    * [[terrain-system-rendering|Terrain System Rendering]]+    * [[terrain-system-rendering|Terrain system rendering]]
     * [[cmyterraindata|CMyTerrainData]]     * [[cmyterraindata|CMyTerrainData]]
    
 </WRAP> </WRAP>
 <WRAP third column box round> <WRAP third column box round>
-====Render Interface Library==== +====Render Interface library==== 
-  * [[render-interface-library-introduction|Introduction to the Render Interface Library]]+  * [[render-interface-library-introduction|Introduction to the Render Interface library]]
   * [[initialization|Initialization]]   * [[initialization|Initialization]]
-    * [[initializing-tree-graphics|Initializing Tree Graphics]] +    * [[initializing-tree-graphics|Initializing tree graphics]] 
-  * [[user-render-configuration|User Render Configuration]] +  * [[user-render-configuration|User render configuration]] 
-  * [[shader-system-overview|Shader System Overview]] +  * [[shader-system-overview|Shader system overview]] 
-    * [[deferred-rendering|Deferred Rendering]]+    * [[deferred-rendering|Deferred rendering]]
     * [[shadows|Shadows]]     * [[shadows|Shadows]]
-  * [[wind-overview|Wind Overview]] +  * [[wind-overview|Wind overview]] 
-    * [[example-wind-shader|Example Wind Shader]] +    * [[example-wind-shader|Example wind shader]] 
-    * [[cwindstatemgr-in-core|CWindStateMgr in Core]] +    * [[cwindstatemgr-in-core|CWindStateMgr class]] 
-    * [[wind-shader-configuration|Wind Shader Configuration]]+    * [[wind-shader-configuration|Wind shader configuration]] 
 +    * [[local-wind-effect|Local wind effect]]
    
 </WRAP> </WRAP>
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 ====Memory==== ====Memory====
   * [[speedtree-new-and-delete|SpeedTree New and Delete]]   * [[speedtree-new-and-delete|SpeedTree New and Delete]]
-  * [[keeping-memory-usage-low|Keeping Memory Usage Low]] +  * [[keeping-memory-usage-low|Keeping memory usage low]] 
-  * [[tracking-resource-usage|Tracking Resource Usage]] +  * [[tracking-resource-usage|Tracking resource usage]] 
-  * [[using-the-reserves-system|Using the Reserves System]] +  * [[using-the-reserves-system|Using the reserves system]] 
-  * [[generating-a-heap-report|Generating a Heap Report]]+  * [[generating-a-heap-report|Generating a heap report]]
  
 </WRAP> </WRAP>
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 <WRAP third column box round> <WRAP third column box round>
 ====Performance==== ====Performance====
-  * [[cpu-performance|CPU Performance]] +  * [[cpu-performance|CPU performance]] 
-  * [[gpu-performance|GPU Performance]] +  * [[gpu-performance|GPU performance]] 
  
 </WRAP> </WRAP>