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shader-system-overview [2023/07/31 17:32] king |
shader-system-overview [2023/07/31 17:32] (current) king |
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* **Per-Vertex Data:** Find a way to preserve the per-vertex wind data generated by the Modeler. This is easily done by using the SDK's .stsdk file loading functions, but the Modeler can also export all vertex data using the .xml export. This per-vertex data is key to implementing SpeedTree' | * **Per-Vertex Data:** Find a way to preserve the per-vertex wind data generated by the Modeler. This is easily done by using the SDK's .stsdk file loading functions, but the Modeler can also export all vertex data using the .xml export. This per-vertex data is key to implementing SpeedTree' | ||
* **CPU-Side State:** The SDK uses the '' | * **CPU-Side State:** The SDK uses the '' | ||
- | * **Wind Shaders:** The SDK includes several wind types but the main file for the SDK 9 games wind system is '' | + | * **Wind Shaders:** The SDK includes several wind types but the main file for the SDK 9 games wind system is '' |
===== Shader compilation ===== | ===== Shader compilation ===== |