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sdk-pipeline [2023/04/04 09:51]
steph.jorgensen
sdk-pipeline [2023/04/04 09:52] (current)
steph.jorgensen
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   - __**Export to game.**__ After you’re comfortable with your model in the Modeler application, select File -> Export to games (Ctrl+E). It will pop up a file selector for .stsdk files, an efficient binary format that contains a model’s run-time data which is ingested by the SDK.\\  \\   - __**Export to game.**__ After you’re comfortable with your model in the Modeler application, select File -> Export to games (Ctrl+E). It will pop up a file selector for .stsdk files, an efficient binary format that contains a model’s run-time data which is ingested by the SDK.\\  \\
-  - **__Configure export.__** After an .stsdk file is selected, the dialog below will pop up. \\ \\ {{ :sdk:export_games_dialog_v9.png?900 |}} \\+  - **__Configure export.__** After an .stsdk file is selected, the dialog below will pop up. \\ \\ {{sdk:export_games_dialog_v9.png?900}} \\
   - **__Settings and customization.__** There are three main components new to version 8 in this dialog:\\ \\   - **__Settings and customization.__** There are three main components new to version 8 in this dialog:\\ \\
     * **Atlas:** When “Everything” and “Allow V wrapping” are selected, the exporter will likely generate a one draw-call model on export.\\ \\     * **Atlas:** When “Everything” and “Allow V wrapping” are selected, the exporter will likely generate a one draw-call model on export.\\ \\