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level-of-detail [2022/07/28 16:32] steph.jorgensen |
level-of-detail [2023/04/04 09:58] (current) steph.jorgensen |
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- | ====== Level of Detail | + | ====== Level of detail |
The SpeedTree run-time uses a number of techniques for effective dynamic level of detail (LOD). Described at a high level, 3D trees are rendered close to the camera, their geometric resolution is reduced smoothly as they move away, and finally they fade into a billboard image that matches most of its lighting state. The specifics of LOD behavior are different based on the type of geometry. | The SpeedTree run-time uses a number of techniques for effective dynamic level of detail (LOD). Described at a high level, 3D trees are rendered close to the camera, their geometric resolution is reduced smoothly as they move away, and finally they fade into a billboard image that matches most of its lighting state. The specifics of LOD behavior are different based on the type of geometry. |