====== Tracking resource usage ====== The SpeedTree SDK provides a straightforward mechanism for querying the space used by several internal resources. ===== Using the system ===== The SDK function ''CCore::GetSdkResourceUsage()'' can be called at any time. It will populate and return the following ''SResourceSummary'' structure: struct SResourceSummary { SResourceStats m_sHeap; SResourceStats m_asGfxResources[GFX_RESOURCE_COUNT]; // indexed with EGfxResourceType }; Where ''SResourceStats'' is defined as: struct SResourceStats { size_t m_siCurrentUsage; // bytes size_t m_siPeakUsage; // bytes size_t m_siCurrentQuantity; size_t m_siPeakQuantity; }; ''SResourceSummary::m_asGfxResources'' is indexed with the enumeration ''EGfxResourceType'', also defined in ''Core.h'': enum EGfxResourceType { GFX_RESOURCE_VERTEX_BUFFER, GFX_RESOURCE_INDEX_BUFFER, GFX_RESOURCE_VERTEX_SHADER, GFX_RESOURCE_PIXEL_SHADER, GFX_RESOURCE_TEXTURE, GFX_RESOURCE_OTHER, GFX_RESOURCE_COUNT };