~~NOTOC~~ {{:speedtree_logo_wide_white.png?nolink:500}} \\ GAMES SDK 9 DOCUMENTATION ====Introduction==== * [[sdk-welcome|Welcome to SpeedTree SDK 9]] * [[sdk-release-notes|Release notes]] ====Getting started==== * [[how-to-use-this-SDK|How to use this SDK]] * [[sdk-organization|SDK organization]] * [[sdk-pipeline|SDK pipeline]] * [[Glossary|Glossary]] ====Core library==== * [[core-library-introduction|Introduction to the Core library]] * [[data-types|Data types]] * [[callback-system|Callback system]] * [[loading-stsdk-files|Loading .stsdk files]] * [[geometry-overview|Geometry overview]] * [[accessing-3d-geometry|Accessing 3D geometry]] * [[materials-and-textures|Materials and textures]] * [[coordinate-systems|Coordinate systems]] * [[collision-objects|Collision objects]] * [[accessing-metadata|Accessing metadata]] ====Forest library==== * [[forest-library-introduction|Introduction to the Forest library]] * [[cview-camera-class|CView (camera class)]] * [[culling-and-population-procedure|Culling and population procedure]] * [[culling-and-population-structures|Culling and population structures]] * [[units-and-scaling|Units and scaling]] * [[speed-forest-files|SpeedForest files (.instances)]] * [[grass-and-undergrowth|Grass and undergrowth]] * [[level-of-detail|Level of detail]] ====Reference application==== * [[reference-application-introduction|Introduction to the reference application]] * [[usage-and-controls|Usage and controls]] * [[terrain-system-overview|Terrain system overview]] * [[terrain-system-culling-and-population|Terrain system culling and population]] * [[terrain-system-rendering|Terrain system rendering]] * [[cmyterraindata|CMyTerrainData]] ====Render Interface library==== * [[render-interface-library-introduction|Introduction to the Render Interface library]] * [[initialization|Initialization]] * [[initializing-tree-graphics|Initializing tree graphics]] * [[user-render-configuration|User render configuration]] * [[shader-system-overview|Shader system overview]] * [[deferred-rendering|Deferred rendering]] * [[shadows|Shadows]] * [[wind-overview|Wind overview]] * [[example-wind-shader|Example wind shader]] * [[cwindstatemgr-in-core|CWindStateMgr class]] * [[wind-shader-configuration|Wind shader configuration]] * [[local-wind-effect|Local wind effect]] ====Memory==== * [[speedtree-new-and-delete|SpeedTree New and Delete]] * [[keeping-memory-usage-low|Keeping memory usage low]] * [[tracking-resource-usage|Tracking resource usage]] * [[using-the-reserves-system|Using the reserves system]] * [[generating-a-heap-report|Generating a heap report]] ====Legal==== * [[third-party-licenses|Third-party licenses]] ====Performance==== * [[cpu-performance|CPU performance]] * [[gpu-performance|GPU performance]]