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\\ GAMES SDK 9 DOCUMENTATION
====Introduction====
* [[sdk-welcome|Welcome to SpeedTree SDK 9]]
* [[sdk-release-notes|Release notes]]
====Getting started====
* [[how-to-use-this-SDK|How to use this SDK]]
* [[sdk-organization|SDK organization]]
* [[sdk-pipeline|SDK pipeline]]
* [[Glossary|Glossary]]
====Core library====
* [[core-library-introduction|Introduction to the Core library]]
* [[data-types|Data types]]
* [[callback-system|Callback system]]
* [[loading-stsdk-files|Loading .stsdk files]]
* [[geometry-overview|Geometry overview]]
* [[accessing-3d-geometry|Accessing 3D geometry]]
* [[materials-and-textures|Materials and textures]]
* [[coordinate-systems|Coordinate systems]]
* [[collision-objects|Collision objects]]
* [[accessing-metadata|Accessing metadata]]
====Forest library====
* [[forest-library-introduction|Introduction to the Forest library]]
* [[cview-camera-class|CView (camera class)]]
* [[culling-and-population-procedure|Culling and population procedure]]
* [[culling-and-population-structures|Culling and population structures]]
* [[units-and-scaling|Units and scaling]]
* [[speed-forest-files|SpeedForest files (.instances)]]
* [[grass-and-undergrowth|Grass and undergrowth]]
* [[level-of-detail|Level of detail]]
====Reference application====
* [[reference-application-introduction|Introduction to the reference application]]
* [[usage-and-controls|Usage and controls]]
* [[terrain-system-overview|Terrain system overview]]
* [[terrain-system-culling-and-population|Terrain system culling and population]]
* [[terrain-system-rendering|Terrain system rendering]]
* [[cmyterraindata|CMyTerrainData]]
====Render Interface library====
* [[render-interface-library-introduction|Introduction to the Render Interface library]]
* [[initialization|Initialization]]
* [[initializing-tree-graphics|Initializing tree graphics]]
* [[user-render-configuration|User render configuration]]
* [[shader-system-overview|Shader system overview]]
* [[deferred-rendering|Deferred rendering]]
* [[shadows|Shadows]]
* [[wind-overview|Wind overview]]
* [[example-wind-shader|Example wind shader]]
* [[cwindstatemgr-in-core|CWindStateMgr class]]
* [[wind-shader-configuration|Wind shader configuration]]
* [[local-wind-effect|Local wind effect]]
====Memory====
* [[speedtree-new-and-delete|SpeedTree New and Delete]]
* [[keeping-memory-usage-low|Keeping memory usage low]]
* [[tracking-resource-usage|Tracking resource usage]]
* [[using-the-reserves-system|Using the reserves system]]
* [[generating-a-heap-report|Generating a heap report]]
====Legal====
* [[third-party-licenses|Third-party licenses]]
====Performance====
* [[cpu-performance|CPU performance]]
* [[gpu-performance|GPU performance]]