Scene cameras capture important viewpoints and mark the boundaries for exporting.
Use scene cameras to preview how a model will look in a scene or to define a region for exported materials (particularly useful for leaf clusters).
You can add a scene camera in one of three ways:
Toolbar | Click on the “Cameras” button and use the menu to drop a new camera where you are or add a camera of your choosing. |
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Tree Window Menu | Right-click in the Tree Window and use the “Add scene camera menu” to add a camera. |
Viewport Menu | Click on the viewport label and use the “Drop new camera here” option to add a camera. |
Select a camera to view and edit its properties. You can also change any viewport to show the view from a particular camera by selecting the viewport label menu and choosing the camera in the list.
To preview animated camera paths for FBX cameras, use the Timeline Bar.
See the sections below for descriptions of the scene camera's properties.
The properties in this group control the type and shape of the camera's capture volume.
Set the type of scene camera.
Property | Description |
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Perspective | Set the scene camera to a perspective type. |
Ortho | Set the scene camera to an orthographic type. |
FBX camera | Use an .fbx file as a scene camera. |
Set the field of view for perspective cameras.
Set the distance away from the camera's position for the near clipping plane.
Set the distance away from the camera's position for the far clipping plane.
Set the width (local x-axis dimension) of the capture region.
Set the height (local y-axis dimension) of the capture region.
Set the depth (local z-axis dimension) of the capture region.
Load an .fbx file as the scene camera.
Select a camera from the .fbx file. This property is relevant only if there are multiple cameras in the .fbx file.
Scale the x-, y-, and z-coordinates of the camera.
Change the size of the camera icon in the Tree Window.
The properties in this group control when a preview overlay is drawn in the Tree Window and its size.
Choose when to draw an overlay for this camera from the following options:
Property | Description |
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When selected | Show the overlay if the camera object is selected. |
Always | Always show the overlay for this camera. |
Never | Never show the overlay for this camera. |
Use this slider to control how large the overlay appears in the Tree Window.
The properties in this group provide a shortcut for exporting or rendering images. These properties are visible only when the scene camera Type is set to Perspective or FBX camera.
Set the resolution of the output image or images.
Open the Render Photo dialog already populated with this camera's settings.
Open the Export Image dialog already populated with this camera's settings.
The properties in this group provide a shortcut for material exporting. These properties are visibly only when the scene camera Type is set to Orthographic.
The resolution of the longest dimension of the output image (the aspect ratio of the camera will be maintained).
Open the Export Material dialog already populated with this camera's settings.
Moving and rotating the scene camera is usually made easier by using the transform gizmo in the Tree Window, but you can set the values explicitly, too.
Set the location of the scene camera.
Reset the location to the origin (0,0,0).
Determine the axis about which to rotate.
Set the angle to rotate around the axis.
Reset the rotation to default (1,0,0,0).